SMITE TERMS

Leashing

The ability to attack a buff and drag it around the map for a certain duration before it returns to its original spawn, Doing this allows you to drag the buff to a safer location where it cant be invaded. Allows you to group multiple camps for effecient clearing.

Invader's Curse

A map wide debuff in the enemy teams jungle to punish players attempting invades before 30s in the game by reducing their MS, AS and Damage by 30%

Backdoor

Killing a structure or Titan without minions and/or in a sneaky way

Backdoor protections

Structures in SMITE have protections, these are reduced by 50% when enemy minions enter their tower radius.

Invade penalty

Reduction in Gold and XP gain for clearing Enemy jungle for the first 15 minutes, scales down as time goes on until the penalty is removed at 15 mins.

Peel

Protecting an ally from an enemy in various ways

Dive

Engaging on the Enemy backline and trying to kill them

Counter Engage

Allowing the enemy team start a fight on you and turning the fight to killing them.

Ganking

When you ambush a lane that is too far pushed up

Freezing

Freezing is when you stop clearing the wave so that the minions keep fighting in the same spot, It’s advantageous to do when behind or ahead to keep the minions where you want them for safety

Last Hitting

Getting the last hit on a minion gives you bonus gold, Used with freezing in order to get the most farm you can on a wave without clearing it fully

Lane Swap

Swapping of lanes usually duo and mid in order to get better matchups for each god OR to push your lead further once towers are down

Brusier

A name given to a build for a god that has built both power and protections

Ping Pong

Bouncing the aggression of the gold fury/Pyromancer to avoid anyone taking hits of damage

Body Blocking

Placing yourself infront of gods or abilities to stop them hitting/moving. Bodyblocking can be done for both peel to stop an enemy getting to your teammate or block an enemy in when attacking them

Rotating

Leaving a lane to a different part of the map

Baiting

Baiting is when you allow the enemy to chase/attack you in order to set up an advantage for your team usually by ambush

Splitting

Splitting is just sharing farm across the map, This is efffcient to do in smite. 2 people splitting the same farm = more than 1 person splitting farm in total

Out Of Combat Debuff

Reduces healing while out of combat (effects meditation)

CC

Crowd Control = Slow, Root, Mez, Cripple, Knockup, Knockback, Stun, AS reduction, Disarm, tremble, time dialation, banish

Kiting

In a teamfight kiting enemies means running from their engage while hitting them with the main goal being to survive over everything

Juggling

Juggling is where you switch the aggro of an objective or buff to spread out damage

Aggro

Aggro is the target off an enemy AI, it has an order based off who hits first, second and third

Split Push

Opting to push a lane, it’s minions and the towers instead of grouping for objectives. Works best from behind to cause annoyance for the enemy

Diminishing Returns

DR is the buff given to anyone CC’d. After one application of crowd control any other CC’s in the next 15s will be reduced in time stacking 3x. This is to stop a CC chain lasting too long

Economy W

A phrase said when you are glad your team has lost the game to

Tower Penalty

When a tower helps kill a creep or a jungle minion it decreases the gold you gain from it dying

Spooling

Natural 3 gold per second in conquest (different in other gamemodes)

First blood bounty

A bonus amount of gold for getting first blood

Shutdown Gold
Scroll to Top